![]() Hotkey TAB/ SHIFT+TAB to enter/leave groups.Hotkey TAB to switch between model editor and world editor.Layers: to hide objects with same layer tag.Change order of objects for drawing and combination.Copy/paste objects between world editor and model editor.Translation gizmo and free movement: Shift+move to get a referenced copy.Rectangle select: SHIFT to add selection, ALT+SHIFT to remove selection.Reference objects/groups: modifying one of the references will affect the others.can execute subfolder shaders: xs sub/poly.cmd pal sort : sort palette colors (e.g.Voxel shapes and SV mode will be improved in future updates.Can show sun disk in the sky added Ozone attenuation.Voxel Shapes: new Clay shape with the previous supported shapes ( Lego, Marching Cubes, etc.).But the total number of solid voxels is still limited. Large Sparse Volume: Sample->Geometry->SV the rendering volume increases to 2048x2048x1024.a basic object list to show the scene graph, will be improved in future updates.CTRL+Wheel or CTRL +/- to scale UI size.commands may be refactored in the future.repeat token means that you can hold the keys to automatically perform multiple times of actions, e.g.the keys A-Z, 0-9, F1-F12 are recommended.add hotkey.txt in config/ folder to bind keys to commands.can modify edge/ground/background/fade color of the editor.the vertices of the mesh exports are using their global positions in the world editor.export settings (scale, axis, etc.) can be found in config/config.txt/io_*.add slices/cubes/point clouds export options.X+left click to set the camera rotation center in both editing and rendering modes.Fixed bugs for camera blades (images become darker) and grids.Depth of Field effect can be enabled in all camera projection modes.Focus: can fix or set focus distance by numbers.You may need to disable vsyn in the GPU panel for this program.Both modes can render in the background.Saved as name (frame index).png image sequence. Turntable Mode: spinning camera animation with Motion Blur. ![]()
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